Crypt of the NecroDancer
Rhythm game with a twist
Rhythm games are a breed apart that have fallen to the wayside in recent years. What was a hugely popular interest for a time with Guitar Hero and Rock Band turned out to be a passing fad a few years later, and is now something of a niche genre that turns up from time to time. Indie gaming seems to have taken the reins, first with BIT.TRIP RUNNER, and now with Crypt of the NecroDancer, a well designed game that is similar to other games in some aspects, yet utterly unique in its execution. It is a combination rhythm game and modern roguelike, in league with the likes of The Binding of Isaac and FTL: Faster Than Light.
The Details
CotND sets the tone right from the title screen, with an intriguing introductory cinematic that starts with a narration by the main character, Cadence, who tells briefly of how she seems to be in a bit of a bind. She should have died, but didn’t, and it seems like a Necromancer (-dancer?) is the reason, though...
CrispyCritics
Tuesday, August 25, 2015
The Talos Principle
The Talos Principle
Portal-less portal, with a god complex
The Talos Principle is a first person puzzler based upon reverse engineering different sections in the pursuit of shapes. You are given different tools, which you unlock with the shapes you are rewarded for completing the different puzzles put before you.
These shapes hold to the key to advancing through this games. Each color corresponds to something different being unlocked. The green shapes are used to advance to different areas and are also the easiest to obtain, mostly gained from really early scenarios in the game and tutorial puzzles used to teach you the in and outs of the different tools at your disposal. The yellow shapes are acquired from the “medium difficulty” puzzles. These shapes are specifically used to unlock the few gadgets you use to conquer this strange land. Lastly the red shapes, these are achieved from the more difficult of the standard puzzles. These red shapes are used to unlock different levels...
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